![]() I can actually predict ambushes by listening to the chattering of the enemy.ġ)The widescreen function does not work, the option is there, but it does nothing.Ģ)I don't believe this version is aware of multiple processors, I'm not 100% positive on this but it might explain why my G5 is running this slower than Doom. ![]() The sound design is also very good, much better in my opinion than Doom 3. The graphics are of course top-notch, and this game is even more demanding than Doom 3 on my Dual 2Ghz G5! It goes without saying that the faint of heart should not play this game. There are some parts that are quite gory also. The storyline is a bit cliche, but your character fits well into it. I just received the game the other day and I am quite pleased with it. Out of five, if there was an Overall rating, I'd give this a 3 1/2. if you're tight on money this is NOT a must-get. If you want to show off the graphic capabilities of your new system and already have Doom 3, UT 2004 and Halo, get Quake 4. Okay, I'll sum it up: if you like shooters and already have 'em all, get Quake 4. This was done in Doom 3 as well but the placing seemed to be a bit more intuitive with where one had to go. The play is pretty linear, more or less like its predecessor (in storyline), and getting stuck trying to find my way to procede can be frustrating as I soon discover that I was supposed to be looking for some well-placed rabbit hole. The weaponry is varied but you'll have a difficult time deciding which is really your favorite as there is not one that does/gives(?) that maximum amount of damage with a short amount of burst rounds where I might say "Oh crap! THIS is my gun!" The rail gun proves difficult to aim and having to reload after just three shots is quite annoying where only a few guys may need to be liquidated and you spend half the time reloading. That being said, I can't say I'm not having fun playing it. but I still feel a bit detached from the game. Sure there are things that you may see that may be described as looking technologically "awesome". This is where Features falls short: it's not memorably better than Quake 2 (especially with its online playability and awesome old MODs like Action Quake 2!) and Doom 3 does a much better job in setting the player in an environment where he/she feels that great attention has been paid to detail to the point where one may actually feel startled or frightened and otherwise enveloped in the game— Quake 4 falls a bit short of this. Insofar as the Quake series goes it's not that much more exciting than Quake 2 was on my old BlueG3 (which ran rather well with the Rage128 but better with a flashed Voodoo3 5500 PCI, albeit with banded lightmapping) but the graphics have been upgraded to take advantage of the latest technologies. Second, whether unfortunately or not, I had to compare this to Doom 3 as well as Quake 2 (from which the storyline continues). Please note that without that GPU I would NOT attempt to buy/run this game OR Doom 3! I think I will download the demo for Windows and go check it out under bootcamp to compare the two.Īlright, I just HAD to give this a "3" in the features department.įirst of all, with some CFG editing, I was able to get this running as fast as Doom 3 runs on my 1GHz MDD G4/1GB RAM/Radeon 9800Pro GPU. (more than a second or two is long while in the middle of playing.) Walking around in the first level it seemed like it was having to cache and load constantly causing long pauses. Graphics slowness wasn't the only issue, loading during cutscenes had significant lag where the screen would simply get stuck on a frame while audio continued. I know the integrated Intel graphics aren't stellar, but I see no reason for the performance to be so bad with a gig of ram and SMP support and all the pretty stuff turned off. I am not going to even bother messing with a CFG file to get it to run any better. The UI however is VERY responsive and smooth. I wasn't expecting amazing performance out of the game, but it should be smooth to play with everything turned off at the lowest resolution. It looks amazing for about three seconds when it starts into the intro to the game with everything turned on. ![]() (And with all of the graphics at their lowest settings the models look terrible with hard edges down the vertical center of their heads and bodies.) Having the game auto detect the best settings for me it turned everything ON. It is barely playable at 640 x 480 with all of the graphics options set to OFF. Demo ignores the widescreen option (though it is set) and doesn't allow you to choose widescreen modes like the native 1280 x 800. Don't even bother if you have a MacBook or a Mini.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |